#pragma once
#include "SCore.h"
#include "SObject.h"

struct P3NCT1VERTEX
{
	enum { FVF = (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1) };
	D3DXVECTOR3 vp;
	D3DXVECTOR3 vn;  
	D3DCOLOR	vc;
	D3DXVECTOR2	vt;
};

class Sample : public SCore
{
public :
	SObject		m_object;	

public : 		
	bool		Init();
	bool		Render();	
	bool		Frame();	
	bool		Release();	

public:
	Sample(void);
	~Sample(void);
};